This paper evaluates, along with expert assessment, the novel, evolving and creative instruments employed for a digital design process. Applications within this paper derive outputs which are attention-grabbing. These include Agent Simulations, Artistic Image Processing, Realistic Site Geometry, Projected 3D Space Sketching, Immersive 3D Space Sketching, Rhinoceros3D, Grasshopper3D, Fuzor, and Immersive Virtual Reality Presentation. The expert evaluations conclude that all design instruments and methodologies implemented within the digital design ecology work together well for educational purposes. Within the professional practice, however, the various tools could be implemented seamlessly; whereas some of them would not suit the industry from a time-cost perspective. Throughout this paper reason and insight becomes explained and is clear as to why various applications should be selected within various modes of operandi for design processes.
CITATION STYLE
Rogers, J., & Schnabel, M. A. (2018). Digital Design Ecology An Analysis for an Intricate Framework of Architectural Design. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe (Vol. 1, pp. 459–468). Education and research in Computer Aided Architectural Design in Europe. https://doi.org/10.52842/conf.ecaade.2018.1.459
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