Gesture recognition for a webcam-controlled first person shooter

2Citations
Citations of this article
7Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In this paper we describe a vision-based interface for a video game that relies on gestures that are made up of one pose that the player needs to hold as long as the corresponding action is desired. These gestures are easy to learn, perform and detect. After a background subtraction and skin detection stage, the method tracks the face and hands of the player by approximating them with ellipses that are updated from frame to frame. Gestures are recognized using a grid that is anchored to the player's face. The system is very robust, has a low tracking error, and a 97% recognition rate. © 2008 Springer Berlin Heidelberg.

Cite

CITATION STYLE

APA

Wilson, R. W., & Salgian, A. (2008). Gesture recognition for a webcam-controlled first person shooter. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5359 LNCS, pp. 889–896). https://doi.org/10.1007/978-3-540-89646-3_88

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free