Reconstructing 3D human avatars from monocular images

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Abstract

Creating convincing representations of humans is a fundamental problem in both traditional arts and modern media. In our digital world, virtual avatars allow us to simulate and render the human body for a variety of applications, including movie production, sports, human-computer interaction, and medical sciences. However, capturing digital representations of a person’s shape, appearance, and motion is an expensive and time-consuming process which usually requires a lot of manual adjustments. With the advances in consumer-grade virtual reality devices, personalized virtual avatars became an essential part of interactive and immersive applications like telepresence and virtual try-on for online fashion shopping, thereby increasing the need for versatile easy-to-use self-digitization. In this chapter, we discuss a selection of recent acquisition methods for personalized human avatar reconstruction. In contrast to conventional setups, these fully-automatic approaches only use low-cost monocular video cameras to effectively fuse information from multiple points in time and realistically complete reconstructions from sparse observations. We address both straight-forward and sophisticated reconstruction methods focused on accuracy, simplicity, and usability to compare and provide insights into their visual fidelity and robustness.

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APA

Alldieck, T., Kappel, M., Castillo, S., & Magnor, M. (2020). Reconstructing 3D human avatars from monocular images. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11900 LNCS, pp. 188–218). Springer. https://doi.org/10.1007/978-3-030-41816-8_8

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