Talent cap module: The implementation of digital and non-digital assessment game in collaborative learning environment

0Citations
Citations of this article
31Readers
Mendeley users who have this article in their library.

Abstract

Integrating the digital and non-digital assessment games for use in the classroom can enhance the user experience even when the course is challenging. Therefore, this study explores the user experience when a Talent Cap Module (TCM) is implemented in the Talent Recruitment and Selection course. The TCM consists of two types of significant components, digital assessment games: Talent Race and Talent Feud and non-digital assessment games: Talent Mind and Talent Gram. The students answered a questionnaire based on the MEEGA+ model after they experienced the TCM module. The study findings indicated that the TCM enhanced the engaging experience of learning the Talent Recruitment and Selection course. Keenly, the results of the study will emphasize games as an approach to learning non-computer science subjects.

Cite

CITATION STYLE

APA

Mat Zain, N. H., Osman, I., Samuel, R., Kassim, S., Mastor, S. H., & Borhan, H. (2021). Talent cap module: The implementation of digital and non-digital assessment game in collaborative learning environment. International Journal of Advanced Technology and Engineering Exploration, 8(76), 496–510. https://doi.org/10.19101/IJATEE.2020.762184

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free