In this study, an information theory based framework to automatically construct analytical maps of crowd's locomotion, called behavior maps, is presented. For these behavior maps, two distinct use cases in crowd simulation domain are introduced; i) automatic camera control ii) behavioral modeling. The first use case for behavior maps is an automatic camera control technique to display interest points which represent either characteristic behavior of the crowd or novel events occurring in the scene. As the second use case, a behavioral model to control agents' behavior with agent-crowd interaction formulations is introduced. This model can be integrated into a crowd simulator to enhance its behavioral complexity and realism. © 2012 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Turkay, C., Koc, E., & Balcisoy, S. (2012). An information theoretical approach to crowd simulation. Communications in Computer and Information Science, 242 CCIS, 236–261. https://doi.org/10.1007/978-3-642-29758-8_13
Mendeley helps you to discover research relevant for your work.