Joseph Campbell's "Hero's Journey" is a well-known narrative structure mainly used in cinema and literature. This paper deals with an application of this structure as a template for interactive storytelling in video games. It first presents an architecture for adaptive execution, gives the outline concerning this model and shows how to adapt it to an interactive context. A new interactive pattern is being introduced, as a model for dynamic computation of narrative. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Delmas, G., Champagnat, R., & Augeraud, M. (2007). Bringing interactivity into Campbell’s Hero’s Journey. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4871 LNCS, pp. 187–195). Springer Verlag. https://doi.org/10.1007/978-3-540-77039-8_17
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