Edutainment teaching/learning tools must be very "entertaining". Otherwise, the tools will lose its attraction soon or later. In order to become formal tools in everyday teaching/learning process, they must be something more and also "something less" than an ordinary computer game in some aspects. We report our design and development of the proposed interactive Bomberman game-based teaching/learning tool that we are authoring. It brings modern education concept in concert with the classical teaching and laboratory work. While are reading/writing C codes in the proposed game-based environment, their C codes will control the movement of the Bomberman accompany with game music. This vivid learning environment can engage students spending their precious time for extensive practice since students have highly motivation to win the game. We hope that we have shown a new path for educational practice with computer games for teaching C programming course. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Wong, W. T., & Chou, Y. M. (2007). An interactive Bomberman game-based teaching/learning tool for introductory C programming. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4469 LNCS, pp. 433–444). Springer Verlag. https://doi.org/10.1007/978-3-540-73011-8_43
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