In this paper, we present an empirical approach for rendering realistic watercolor effects in real-time. While watercolor being a versatile media, several characteristics of its effects have been categorized in the past. We describe an approach to recreate these effects using the Kubelka-Munk compositing model and the Sobel filter. Using modern per-pixel shading hardware, we present a method to render these effects in an interactive frame-rate. © Springer-Verlag 2004.
CITATION STYLE
Lei, S. I. E., & Chang, C. F. (2004). Real-time rendering of watercolor effects for virtual environments. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3333, 474–481. https://doi.org/10.1007/978-3-540-30543-9_60
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