Relativized Arthur-Merlin versus Merlin-Arthur games

0Citations
Citations of this article
1Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Arthur-Merlin games were introduced recently by Babai in order to capture the intuitive notion of efficient, probabilistic proof-systems. Considered as complexity classes, they are extensions of NP. It turned out, that one exchange of messages between the two players is sufficient to simulate a constant number of interactions. Thus at most two new complexity classes survive at the constant levels of this new hierarchy: AM and MA, depending on who starts the communication. It is known that MA ⊆ AM. In this paper we answer an open problem of Babai: we construct an oracle C such that (Formula presented.). Since MAC ⊆ ∑2P,C, it follows that for some oracle C, MAC≠AMC. Our prooftechnique is a modification of the technique used by Baker and Selman to show that ∑2P and ∏2P can be separated by some oracle. This result can be interpreted as an evidence that with one exchange of messages, the proof-system is stronger when Arthur starts the communication.

Cite

CITATION STYLE

APA

Santha, M. (1987). Relativized Arthur-Merlin versus Merlin-Arthur games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 287 LNCS, pp. 435–442). Springer Verlag. https://doi.org/10.1007/3-540-18625-5_66

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free