A game theoretical based self-organization dispatching mechanism with IEEE802.16 mesh networks in public bicycle station scheduling

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Abstract

Recently, as the environmentally-friendly commuting, the public bicycle system is vigorously promoted by the government. The traditional dispatching manage is based on tree structure. The monitoring and dispatching manage center implements the bicycle scheduling by monitoring each public bicycle station’s online available bicycle number. The borrowing and returning bicycle behavior is a dynamically random process. The communication between each public bicycle station engages the self-organization dispatch. This paper proposed a game theoretical based self-organization dispatching mechanism (GTSD). The main idea of GTSD is to put forward an analysis and resolve proposal in Station Scheduling with a analogous network ad-hoc thought. It periodically record station’s online available bicycle number. Then GTSD directional send MSH-DSCH message to make path selection. GTSD sets a repeated game model to assess the advantage and disadvantage of path selection to optimize relaying strategy.

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Yu, J., & Zhang, W. (2018). A game theoretical based self-organization dispatching mechanism with IEEE802.16 mesh networks in public bicycle station scheduling. In Lecture Notes in Networks and Systems (Vol. 37, pp. 389–396). Springer. https://doi.org/10.1007/978-3-319-74500-8_36

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