Technological developments and changes mean that computer-based teaching tools rapidly become obsolete or less attractive to students. In teaching, as in other fields, there is a continual need to explore new technologies that are attractive, adapted to the personal needs of students and which motivate them to learn. Students are struck by the appearance of new technology or gadgets and they show an interest in using them. This paper analyses the potential of Augmented Reality technology in university education. An AR-based application has been developed with a view to improving spatial abilities among engineering students, thus enabling them to gain a better understanding of engineering graphics subjects. We present a student satisfaction study and an evaluation of the efficiency and efficacy of the technology applied to this field of education. © Springer-Verlag Berlin Heidelberg 2010.
CITATION STYLE
Martín-Gutiérrez, J., Contero, M., & Alcañiz, M. (2010). Evaluating the usability of an augmented reality based educational application. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6094 LNCS, pp. 296–306). https://doi.org/10.1007/978-3-642-13388-6_34
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