Interactive multimedia applications are whelming to increase realism in their content and scenes with which users interact. To this aim, autonomous agents are increasingly used to implement the objects composing the scene. Although autonomy brings flexibility and realism in the animation, it has to be controlled in order to conform to the global behaviour targeted by the designer of the application. Multi-agent based organisational models are good candidates to specify "rights" and "duties" of agents with respect to the intended behaviour. In this paper we present , a meta-model aiming at representing normative organisations of agents according to four points of view: structural, functional, contextual and normative. We show how this model is suited to control an application of interactive TV game show where avatars are based on agents. © 2007 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Gâteau, B., Boissier, O., Khadraoui, D., & Dubois, E. (2007). Controlling an interactive game with a multi-agent based normative organisational model. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4386 LNAI, pp. 86–100). https://doi.org/10.1007/978-3-540-74459-7_6
Mendeley helps you to discover research relevant for your work.