Current literature demonstrates that the use of both VR technology and gamification can benefit rehabilitation, providing an increase in motivation, a more active user engagement and overall a more fun and joyful experience. This article presents the design of a VR application with the incorporation of gamification elements for a physical rehabilitation equipment. A detailed description of the equipment is made for further understanding of the project. The VR application allows the customization of rehabilitation sessions according to patients’ needs. Furthermore, the application was presented to the medical team of a Portuguese rehabilitation centre (Rovisco Pais) and had great acceptance.
CITATION STYLE
Soares, L., Páris, C., Gomes, A., Laíns, J., Carvalho, F., & Roseiro, L. (2020). Using Virtual Reality and Gamification for a Restorative Therapy and Rehabilitation Support Equipment. In Advances in Intelligent Systems and Computing (Vol. 1152 AISC, pp. 321–327). Springer. https://doi.org/10.1007/978-3-030-44267-5_48
Mendeley helps you to discover research relevant for your work.