Intelligent navigation and path-finding for computer- animated characters in graphical 3D environments is a major design challenge facing programmers of simulations, games, and cinematic productions. Designing agents for computer-animated characters that are required to both move intelligently around obstacles in the environment, and do so in a psycho-visually realistic way with smooth motion is often a too-difficult challenge - designers generally sacrifice intelligent navigation for realistic movement or vice-versa. We present here a specially adapted hybrid fuzzy A*algorithm as a viable solution to meet both of these challenges simultaneously. We discuss the application of this algorithm to animated characters and outline our proposed architecture for automatic tuning of this system. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Gerdelan, A. P., & Reyes, N. H. (2009). Towards a generalised hybrid path-planning and motion control system with auto-calibration for animated characters in 3D environments. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5506 LNCS, pp. 1079–1086). https://doi.org/10.1007/978-3-642-02490-0_131
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