A real-time rendering technique for view-dependent stereoscopy based on face tracking

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Abstract

In our research, we propose and implement a virtual reality system with the common and widely used devices such as 3D screen and digital webcam. Our approach involves the combination of 3D stereoscopic rendering and face tracking technique in order to render a stereo scene based on the position of the viewer. Our approach is to calculate the offset values of face position to assign to the virtual camera position relatively. We employ a technique to change the typical symmetric frustum into asymmetric to achieve the head-coupled perspective. With our system, the rendered scene observed by human eyes remains realistic and the viewport can be seen as the physical window in the real environment. Therefore, the right perspective can be maintained regardless of viewer position. © 2013 Springer-Verlag Berlin Heidelberg.

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Nguyen Hoang, A., Tran Hoang, V., & Kim, D. (2013). A real-time rendering technique for view-dependent stereoscopy based on face tracking. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7971 LNCS, pp. 697–707). Springer Verlag. https://doi.org/10.1007/978-3-642-39637-3_55

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