Performance compared to experience level in a virtual reality surgical skills trainer

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Abstract

A virtual reality (VR) manual skills experiment was conducted comparing Human performance measures to experiences indicated on a questionnaire handed out. How much do past experiences influence human performance on a VR surgical skills simulator? Performance measures included; time, accuracy, efficiency of motion and errors. Past experiences are among video games and computer proficiency. Results showed little or no relations between experience level and performance. Significant results could only be established for computer gaming experience versus task completion time, F(1, 22) = 3.3, p = .083. Participants familiar with computer gaming were able to carry out tasks faster than their counterparts. © Springer-Verlag Berlin Heidelberg 2007.

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APA

Aschwanden, C., Burgess, L., & Montgomery, K. (2007). Performance compared to experience level in a virtual reality surgical skills trainer. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4565 LNAI, pp. 394–399). Springer Verlag. https://doi.org/10.1007/978-3-540-73216-7_45

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