Augmented Reality in architectural studio learning: How Augmented Reality can be used as an exploratory tool in the design learning journey

2Citations
Citations of this article
32Readers
Mendeley users who have this article in their library.

Abstract

The boundaries of augmented reality in the academic field are now being explored at an ever increasing level. In this paper we present the initial findings of an educational project focusing on the use of augmented reality in the design process of an architectural student. The study seeks to evaluate the use of AR as a tool in the design stages, allowing effective exploration of spatial qualities of design projects undertaken in the studio. The learning process is guided by the exploration and detection of a design idea in both form and function, with the virtual environment providing a dynamic environment (Mantovani, 2001). This is further reflected in the constructivist theory where the learning processes use conceptual models, which are used to create incremental stages that become the platform to attain the next [Winn, 1993]. The additional benefit of augmented reality within the learning journey is the ability of the students to visually explore the architectural forms they are creating in greater depth.

Cite

CITATION STYLE

APA

Morton, D. (2014). Augmented Reality in architectural studio learning: How Augmented Reality can be used as an exploratory tool in the design learning journey. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe (Vol. 1, pp. 343–356). Education and research in Computer Aided Architectural Design in Europe. https://doi.org/10.52842/conf.ecaade.2014.1.343

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free