The Neural MoveMap heuristic in chess

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Abstract

The efficiency of alpha-beta search algorithms heavily depends on the order in which the moves are examined. This paper investigates a new move-ordering heuristic in chess, namely the Neural MoveMap (NMM) heuristic. The heuristic uses a neural network to estimate the likelihood of a move being the best in a certain position. The moves considered more likely to be the best are examined first. We develop an enhanced approach to apply the NMM heuristic during the search, by using a weighted combination of the neural-network scores and the history-heuristic scores. Moreover, we analyse the influence of existing game databases and opening theory on the design of the training patterns. The NMM heuristic is tested for middle-game chess positions by the program CRAFTY. The experimental results indicate that the NMM heuristic outperforms the existing move ordering, especially when a weighted-combination approach is chosen. © Springer-Verlag Berlin Heidelberg 2003.

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APA

Kocsis, L., Uiterwijk, J. W. H. M., Postma, E., & Van Den Herik, J. (2003). The Neural MoveMap heuristic in chess. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2883, 154–170. https://doi.org/10.1007/978-3-540-40031-8_11

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