This paper presents an application developed as a research platform for the real-time generation of 3D L-system structures, including rudimentary game physics and a freely scalable depth buffer that enables the user to interact with the L-system geometries, and in addition to render a mathematically defined world that is virtually unlimited in scope.
CITATION STYLE
Fridenfalk, M. (2016). Application for real-time generation of mathematically defined 3D worlds. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9590, pp. 45–68). Springer Verlag. https://doi.org/10.1007/978-3-662-53090-0_3
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