The aim of this paper is to focus on some of the multimedia applications used in the art process. This paper offers several definitions of multimedia, identifies a sample of the most popular multimedia technologies, the most important tools, and provides a discussion of their content and sources for further information. In addition, this paper presents an overview of the most important aspects of art software development. The paper investigates how the artists use multimedia in theater, art exhibits, opera, presentations shows, and 3D mapping for concerts. The paper investigates the pros and cons of multimedia art technologies, using some traditional, new, and experimental techniques. In the various stages of the application of multimedia in art, your importance is described in the visualization of industry 4.0 and in the software tools of digital transformation.
CITATION STYLE
Savov, S. A., Antonova, R., Spassov, K., & Muschalik, T. (2020). Multimedia Applications in Digital Transformation Art. In Advances in Science, Technology and Innovation (pp. 121–124). Springer Nature. https://doi.org/10.1007/978-3-030-32922-8_11
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