The paper presents exploratory steps of the design of interactive tangible objects for the scaffolding of algorithmic thinking of 9–13 years old school classes, and specifically graph algorithmic thinking. By following a participatory design process, such tangibles are rapidly designed and used in studies with their intended users–learners and their teachers. The paper presents an exploratory study with designers and teachers, and lessons learnt from it.
CITATION STYLE
Bonani, A., Del Fatto, V., Dodero, G., Gennari, R., & Raimato, G. (2017). First steps towards the design of tangibles for graph algorithmic thinking. In Advances in Intelligent Systems and Computing (Vol. 617, pp. 110–117). Springer Verlag. https://doi.org/10.1007/978-3-319-60819-8_13
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