This paper presents the virtual reality systems, interaction devices and software used at the Foundation of the Hellenic World (FHW). The applications that FHW has produced, associated with the Olympic Games in ancient Greece, are then detailed. The separate virtual reality shows are presented in terms of interactivity and educational value. Technical aspects of the productions are explained, with an emphasis on surround screen projection environments. These techniques were mostly utilized in the recent production regarding the ancient Olympic Games, where much effort has been made to recreate the feeling of the games and help the user/spectator be an interacting part of the edutainment activity. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Gaitatzes, A., Christopoulos, D., & Papaioannou, G. (2005). Virtual reality systems and applications: The ancient olympic games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3746 LNCS, pp. 155–165). https://doi.org/10.1007/11573036_15
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