This chapter describes current clinical evidence for the effectiveness of VR applications on upper limb recovery in individuals who have had a stroke. The chapter summarizes outcomes of upper limb rehabilitation studies using the International Classification of Functioning, Disability, and Health model as a framework and describes motor learning approaches that have been used in VR simulations and interventions for upper limb recovery after stroke. The chapter includes a case study that explores how to effectively use VR/robotic technology for an individualized treatment intervention based on motor learning principles
CITATION STYLE
Merians, A. S., & Fluet, G. G. (2014). Rehabilitation Applications Using Virtual Reality for Persons with Residual Impairments Following Stroke (pp. 119–144). https://doi.org/10.1007/978-1-4939-0968-1_7
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