The current condition of learning is carried out online based on government regulations to prevent the spread of the COVID-19 virus. Therefore, it is necessary to have android-based learning media (Belajar Asik) to make it easier for independent learning in their respective homes. This study aims to develop and find out the feasibility and user responses of Belajar Asik media in mathematics subjects. This type of research is Research and Development (R&D) using the ADDIE development model with five stages, namely: Analysis, Design, Development, Implementation, and Evaluation. This research is limited to the implementation stage using limited tests and has not yet arrived at a test on a wide scale. Validation is carried out by material experts and media experts as many as two people each. The subjects in this study were 27 students, with data analysis techniques using a quantitative description. The findings are in the form of android-based cool learning media in mathematics learning. Validation results based on material experts obtained a very-feasible category (92%), while results from media experts obtained a feasible category (78%). Meanwhile, the results of students' responses to this media received a very positive response category (68%). Therefore, thus this application is feasible to use and can be applied as a learning medium in mathematics subjects’ trigonometric competencies class XI MA NW Kabar.
CITATION STYLE
Uska, M. Z., Wirasasmita, R. H., Pathoni, B., Usuluddin, U., Kholisho, Y. N., & Abdullah, A. (2022). Aplikasi Belajar Asik Berbasis Android sebagai Media Pembelajaran Matematika. Educate : Jurnal Teknologi Pendidikan, 7(2), 198. https://doi.org/10.32832/educate.v7i2.7345
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