The structure of a probabilistic 1-state transducer representation for prisoner’s dilemma

1Citations
Citations of this article
1Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In the study of evolutionary game theory, a tool called the fingerprint was developed. This mathematical technique generates a functional summary of an arbitrary game-playing strategy independent of representational details. Using this tool, this study expands the boundaries of investigating an entire small state space of strategies, to wit the probabilistic 1-state tranducers, as a representation for playing iterated Prisoner’s Dilemma. A sampled grid of 35,937 strategies out of the continuous cube was used: they are fingerprinted and pairwise distances computed. A subsampled grid of 4,913 strategies was analyzed using metric multidimensional scaling. The results show that the known 3-dimensional manifold can be embedded into around 4-5 Euclidean dimensions without self-intersection, and the curvature of the fingerprint metric with respect to standard distance is not too extreme; there is also similarity with analogous results on other state spaces.

Cite

CITATION STYLE

APA

Tsang, J. (2014). The structure of a probabilistic 1-state transducer representation for prisoner’s dilemma. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8602, pp. 399–410). Springer Verlag. https://doi.org/10.1007/978-3-662-45523-4_33

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free