We evaluated whether teaching the public about the “critical zone”–the Earth’s outer skin, critical to all life—via a digital serious game can affect adults’ systems thinking about the environment and support policies to protect the environment. An experiment (N = 152) compared the effects of playing “CZ Investigator” versus viewing a static website on systems thinking about the Food-Energy-Water (FEW) nexus and support for relevant public policies. The serious game had the strongest effects on our outcomes of interest for those participants with less past science education. For these individuals, the serious game, relative to the static website, increased perceptions of the strength of interconnections across food, energy, and water systems (p
CITATION STYLE
Sajjadi, P., Bagher, M. M., Myrick, J. G., Guerriero, J. G., White, T. S., Klippel, A., & Swim, J. K. (2022). Promoting systems thinking and pro-environmental policy support through serious games. Frontiers in Environmental Science, 10. https://doi.org/10.3389/fenvs.2022.957204
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