An experiment to measure the usefulness of patterns in the interaction design process

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Abstract

Interaction design patterns have yet to prove themselves in interaction design in the way that design guidelines have. This paper describes an empirical study comparing the use of patterns and guidelines. The study involved a heuristic evaluation of a web site, the redesign of the web site, and the design of a new web site. Preliminary results suggesting that developers find patterns useful in the interaction design process are presented. Further analysis using heuristics to compare the quality of the designs produced using patterns and guidelines will provide an objective assessment of the usefulness of patterns. © IFIP International Federation for Information Processing 2005.

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Cowley, N. L. O., & Wesson, J. L. (2005). An experiment to measure the usefulness of patterns in the interaction design process. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3585 LNCS, pp. 1142–1145). https://doi.org/10.1007/11555261_124

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