PEMBUATAN GAME KUIS SIAPA PINTAR

  • Barros B
  • Marisa F
  • Wijaya I
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Abstract

Game is a game that uses electronic media, is a multimedia-shaped entertainment that made as attractive as possible so that players can get something so that there is inner satisfaction. Game play is one of the means of learning. Educational games are created with the specific purpose of educational tools, most educational games are similar to quizzes, which gives the user a question to answer and the end result is a score gained by theuser. In this study quiz games designed using the Fisher Yates method to perform randomisation. Fisher-Yates algorithm is chosen because this algorithm is a better method of puncing or can be said to be for randomization of numbers, with a fast execution time and does not require a long time to perform a randomization. Based on the results of research that has been done, the use of fisher yates method for the randomization of the problem has been successful. Of the 5 experiments all the questions have been displayed with the most questions shown are a matter of numbers 2, 5, and 7. The average workmanship of this game 1 minute 4 seconds. Based on the results of the quesioner found that the application has been built is appropriate for learning tools. The advice given by most testers is to add questions and variations of questions.

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APA

Barros, B., Marisa, F., & Wijaya, I. D. (2018). PEMBUATAN GAME KUIS SIAPA PINTAR. J I M P - Jurnal Informatika Merdeka Pasuruan, 3(1). https://doi.org/10.37438/jimp.v3i1.88

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