Inverse game theory: Learning utilities in succinct games

23Citations
Citations of this article
25Readers
Mendeley users who have this article in their library.
Get full text

Abstract

One of the central questions in game theory deals with predicting the behavior of an agent. Here, we study the inverse of this problem: given the agents’ equilibrium behavior, what are possible utilities that motivate this behavior? We consider this problem in arbitrary normal-form games in which the utilities can be represented by a small number of parameters, such as in graphical, congestion, and network design games. In all such settings, we show how to efficiently, i.e. in polynomial time, determine utilities consistent with a given correlated equilibrium. However, inferring both utilities and structural elements (e.g., the graph within a graphical game) is in general NP-hard. From a theoretical perspective our results show that rationalizing an equilibrium is computationally easier than computing it; from a practical perspective a practitioner can use our algorithms to validate behavioral models.

Cite

CITATION STYLE

APA

Kuleshov, V., & Schrijvers, O. (2015). Inverse game theory: Learning utilities in succinct games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9470, pp. 413–427). Springer Verlag. https://doi.org/10.1007/978-3-662-48995-6_30

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free