This article describes methods for text input using head mounted devices. The efficiency of six different virtual keyboards in a 3D environment were evaluated during experiments. Some of used techniques were already known earlier (dwell time, multimodality, swipes), while others are new (control of virtual cursor arrows, 8-button layout, half-star layout). Although the obtained results are not groundbreaking, the obtained results allow a good prognosis for head-based methods using VR goggles.
CITATION STYLE
Dobosz, K., Popanda, D., & Sawko, A. (2020). Head-Based Text Entry Methods for Motor-Impaired People. In Advances in Intelligent Systems and Computing (Vol. 1061, pp. 3–11). Springer. https://doi.org/10.1007/978-3-030-31964-9_1
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