The ability to generate narrative is of importance to computer systems that wish to use story effectively for entertainment, training, or education. One of the focuses of intelligent virtual agent research in general and story generation research in particular is how to make agents/characters more lifelike and compelling. However, one question that invariably comes up is: Is the generated story good? An easier question to tackle is whether a reader/viewer of a generated story perceives certain essential attributes such as causal coherence and character believability. Character believability is the perception that story world characters are acting according to their own beliefs, desires, and intentions. We present a novel procedure for objectively evaluating stories generated for multiple agents/characters with regard to character intentionality - an important aspect of character believability. The process transforms generated stories into a standardized model of story comprehension and then indirectly compares that representation to reader/viewer mental perceptions about the story. The procedure is illustrated by evaluating a narrative planning system, Fabulist. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Riedl, M. O., & Young, R. M. (2005). An objective character believability evaluation procedure for multi-agent story generation systems. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3661 LNAI, pp. 278–291). https://doi.org/10.1007/11550617_24
Mendeley helps you to discover research relevant for your work.