Social Media and user-generated content can be used as a 'call for action' to let users contribute content to other users' multimedia experience. If combined with Serious Games and used for knowledge exchange among peers, Social Media content can be used to influence and enrich one's gameplay experience as well as raise attention of connected persons in an Online Social Network (OSN) environment. In this paper we will describe the technical setup of a serious game connected to an OSN (here: facebook) via a social communication middleware. Befriended persons that are currently online can contribute content to specific calls from the game via a dynamically generated web interface that is linked to published notifications in the OSN. Results of a first study show that both, game player and connected people of the OSN, appreciate the personalization and participation via user-generated content that is integrated into the game play. © 2014 Springer International Publishing.
CITATION STYLE
Konert, J., Göbel, S., & Steinmetz, R. (2014). Video game personalization via social media participation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8395 LNCS, pp. 35–46). Springer Verlag. https://doi.org/10.1007/978-3-319-05972-3_5
Mendeley helps you to discover research relevant for your work.