Adaptive multi-agent system based on wasp-like behaviour for the virtual learning game sotirios

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Abstract

The aim of this paper is to propose a model for an adaptive multi-agent system based on wasp-like behaviour for dynamic allocation of puzzles and quests in the virtual learning game SOTIRIOS. This is a digital learning game integrated inside a First Person Shooter designed by the second author of this paper. The learning process is based on many puzzles hidden in the game flow. The multi-agent system is necessary to integrate a multiplayer mode into the game. The agents use wasp task allocation behaviour, combined with a model of wasp dominance hierarchy in order to create a unique multiplayer learning system, where each user has a different learning curve, based on his results. The wasp behaviour is required to create a balanced multiplayer mode and to optimize the results of teams within the game.

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Simian, D., & Bota, F. (2018). Adaptive multi-agent system based on wasp-like behaviour for the virtual learning game sotirios. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10665 LNCS, pp. 416–424). Springer Verlag. https://doi.org/10.1007/978-3-319-73441-5_45

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