In this paper we present the framework for collaborative cyberarchaeology with support for teleimmersive communication which aims to provide more natural interaction and higher level of embodiment. Within the framework we create tools for exploration, interaction and communication of archaeologists in a shared virtual environment. Users at different geographical locations are captured by a set of stereo cameras to generate their real-time 3D avatars. The proposed framework is intended to serve as a virtual simulation environment where advanced behaviours, actions and new methodologies of research and training in archaeology, cognitive science and computer science could be tested. © 2010 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Forte, M., Kurillo, G., & Matlock, T. (2010). Teleimmersive archaeology: Simulation and cognitive impact. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6436 LNCS, pp. 422–431). https://doi.org/10.1007/978-3-642-16873-4_33
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