Using a Virtual Reality Serious Game to Assess the Performance of Older Adults with Frailty

7Citations
Citations of this article
57Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Objectives: The comparison of cognitive performance of older adults with frailty and non-frail ones (according to Fried’s criteria) was investigated. Methods/Design: The differences in performance between people with frailty and individuals without frailty according to Fried were tested using a Virtual Reality (VR) application. The Fried criteria for frailty were used to categorize users into study groups, while standardized batteries were used for a Comprehensive Geriatric Assessment, including Activities of Daily Living (ADL), lifestyle, cognition, and depression screening. A group of 80 elders (78.08 years old in average) played the VR game entitled Virtual Supermarket (VSM). From those, 39 were healthy controls and 30 were categorized as pre-frail and 11 as frail. The VSM application presented users with a virtual shopping experience where users had to locate and purchase items displayed in a shopping list. This application was designed to test player’s ability to reproduce a typical customer behavior in a simulated environment which requires spatial orientation, short-term memory, selective attention, and cognition speed. The performance, duration, and error rate were used as measurements. Results: The analysis showed that there was a statistically significant difference in game performance between the different user groups with X2 (2) = 9.929, p = 0.007. Moreover, the multinomial logistic regression model generated, which based on game performance metrics, was found to be statistically significant with X2 (4) = 15.662, p = 0.004. Conclusions: Results shed more light toward the possible use of VR for distant self-administered evaluation of the frail status.

Cite

CITATION STYLE

APA

Paliokas, I., Kalamaras, E., Votis, K., Doumpoulakis, S., Lakka, E., Kotsani, M., … Tzovaras, D. (2020). Using a Virtual Reality Serious Game to Assess the Performance of Older Adults with Frailty. In Advances in Experimental Medicine and Biology (Vol. 1196, pp. 127–139). Springer. https://doi.org/10.1007/978-3-030-32637-1_13

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free