The decision-making in games is essential to make them more automated and smart. A decision algorithm performs its calculations on the set of all the possible solutions. This increases the computation time and may become a combinatorial explosion problem if we have a huge solution space. To overcome this problem, we present our work on relevant solutions preselection before making a decision. We propose a two-steps strategy: i) the first step analyses the system's traces (users past executions) to identify all the potential solutions; ii) the second step aims to estimate the relevance, called utility, of each of these potential solutions. We get a set of alternative solutions that can be used as an input to any decision algorithm. We illustrate our approach on the Tamagotchi game.
CITATION STYLE
Ho, H. N., Rabah, M., Nowakowski, S., & Estraillier, P. (2017). Trace-based multi-criteria preselection approach for decision making in interactive applications like video games. In The Digital Turn in Higher Education: International Perspectives on Learning and Teaching in a Changing World (pp. 212–234). Springer Fachmedien Wiesbaden. https://doi.org/10.1007/978-3-658-19925-8_15
Mendeley helps you to discover research relevant for your work.