Recently, input devices in a three dimensional physical space become popular. However these devices get used only with easy interaction and do not get used for complex interaction yet. In this study, proposes a character recognition technique drawn in a three dimensional physical space considering wearable computing environments. The input device that we developed is worn to a finger. The sensor used the acceleration sensor. The recognition rate is verified through the experiment. As a result of doing various experiments, the recognition rate was 65%. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Kanai, Y., Oka, M., & Mori, H. (2009). Manipulation with fingers in a 3-D physical space. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5617 LNCS, pp. 515–523). https://doi.org/10.1007/978-3-642-02556-3_58
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