Heuristic reinforcement learning applied to RoboCup simulation agents

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Abstract

This paper describes the design and implementation of robotic agents for the RoboCup Simulation 2D category that learns using a recently proposed Heuristic Reinforcement Learning algorithm, the Heuristically Accelerated Q-Learning (HAQL). This algorithm allows the use of heuristics to speed up the well-known Reinforcement Learning algorithm Q-Learning. A heuristic function that influences the choice of the actions characterizes the HAQL algorithm. A set of empirical evaluations was conducted in the RoboCup 2D Simulator, and experimental results show that even very simple heuristics enhances significantly the performance of the agents. © 2008 Springer-Verlag Berlin Heidelberg.

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APA

Celiberto, L. A., Ribeiro, C. H. C., Costa, A. H. R., & Bianchi, R. A. C. (2008). Heuristic reinforcement learning applied to RoboCup simulation agents. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5001 LNAI, pp. 220–227). https://doi.org/10.1007/978-3-540-68847-1_19

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