We model a simple problem in advertising as a strategic timing game, and consider continuous and discrete versions of this game. For the continuous game, we completely characterize the Nash equilibrium for two players. For the discrete game, we give an efficient algorithm to compute the Nash equilibrium for n players. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Lotker, Z., Patt-Shamir, B., & Tuttle, M. R. (2005). Timing games and shared memory. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3724 LNCS, pp. 507–508). https://doi.org/10.1007/11561927_44
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