Process choreography for human interaction computer-aided simulation

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Abstract

Design errors can suppose a unaffordable load for the production costs. Allowing product designers to de ne behavioral patterns that describe the interaction of future users of the system can reduce the number of design errors. These patterns can be used to simulate how users respond to stimuli of products detecting problems at early stages of product development. Choreography systems to simulate the interaction among devices and services defined using commercially available workflow engines have been used in previous work (as the European project VAALID). However, the complexity of human behavior models requires much more expressive workflow languages for their definition. In this work, a highly expressive Workflow engine is presented. This system solves the problem of expressiveness in the representation of the interaction of human behavior models in the VAALID project. © 2011 Springer-Verlag.

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Fernandez-Llatas, C., Mocholí, J. B., Sala, P., & Naranjo, J. C. (2011). Process choreography for human interaction computer-aided simulation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6761 LNCS, pp. 214–220). https://doi.org/10.1007/978-3-642-21602-2_24

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