In this paper, we study the performance of active learning with the query algorithm Query by Committee (QBC), which selects a new query such that it approximately maximizes the expected information gain. As target functions, we introduce a generalization of the High-Low-Game, for which we derive a theoretically optimal query sequence. This allows us to compare the performance of a QBC-learner with an information-optimal active learner. Simulations show that an active learner that selects queries with QBC rapidly converges against a learner trained with theoretically optimal queries.
CITATION STYLE
Hasenjäger, M., & Ritter, H. (1996). Active learning of the generalized High-Low-Game. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1112 LNCS, pp. 501–506). Springer Verlag. https://doi.org/10.1007/3-540-61510-5_86
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