Serious games: Valuable tools for cultural heritage

18Citations
Citations of this article
49Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Wishing to connect cultural heritage, games and social networks, the present work describes games to be used within the framework of a European H2020 project. For the purposes of supporting the museum visit, before, during and after, 5 games were designed for social networks to accomplish user profiling, to promote the museum and the application through social network dissemination, to introduce museum items and themes and to also function as visit souvenirs. The games are also presented in a generic framework for games in cultural heritage, which has been used successfully in the past.

Cite

CITATION STYLE

APA

Bampatzia, S., Bourlakos, I., Antoniou, A., Vassilakis, C., Lepouras, G., & Wallace, M. (2016). Serious games: Valuable tools for cultural heritage. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10056 LNCS, pp. 331–341). Springer Verlag. https://doi.org/10.1007/978-3-319-50182-6_30

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free