Competitive reinforcement learning in Atari games

8Citations
Citations of this article
13Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This research describes a study into the ability of a state of the art reinforcement learning algorithm to learn to perform multiple tasks. We demonstrate that the limitation of learning to performing two tasks can be mitigated with a competitive training method. We show that this approach results in improved generalization of the system when performing unforeseen tasks. The learning agent assessed is an altered version of the DeepMind deep Q–learner network (DQN), which has been demonstrated to outperform human players for a number of Atari 2600 games. The key findings of this paper is that there were significant degradations in performance when learning more than one game, and how this varies depends on both similarity and the comparative complexity of the two games.

Author supplied keywords

Cite

CITATION STYLE

APA

McKenzie, M., Loxley, P., Billingsley, W., & Wong, S. (2017). Competitive reinforcement learning in Atari games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10400 LNAI, pp. 14–26). Springer Verlag. https://doi.org/10.1007/978-3-319-63004-5_2

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free