The object-oriented programming language design space consists of class-based and prototype-based languages. Both families have been shown to posses their advantages and disadvantages. Hybrid languages featuring both prototype-based and class-based mechanisms have been proposed as a solution. Unfortunately these languages not only unify the advantages but also the disadvantages of both families. We propose a more intersectional point of view and propose a language that inherits the advantages but shuns the disadvantages of both families. © Springer-Verlag Berlin Heidelberg 2003.
CITATION STYLE
De Meuter, W., D’Hondt, T., & Dedecker, J. (2003). Intersecting classes and prototypes. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2890, 37–45. https://doi.org/10.1007/978-3-540-39866-0_5
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