Stimulation of the Executive Functions Mediated by Digital Games: Current Challenges in the School Context

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Abstract

Executive Functions are a group of cognitive abilities that guide the behavior of individuals towards achieving goals, regulation and control of thoughts, emotions, and inhibition of behavioral tendencies. The healthy development of the executive components are predictors of several aspects in the life of individuals, such as success in professional life, academic performance, and socio-affective relationships. Studies indicate that impairments in the Executive Functions are directly related to several known clinical conditions, e.g., depression and attention-deficit/hyperactivity disorder. Investigations show that it is possible to foster the components of Executive Functions, so that individuals can obtain cognitive gains, promoting benefits in several aspects of one’s life, especially when it occurs during childhood and adolescenthood. Digital games are a cultural artifact present in the lives of children and adolescents and have been increasingly used in educational settings. Therefore, investigations based on robust evidence are needed about cognitive stimulation using digital games in the school context. This chapter presents five challenges in the field, and how to evaluate them: (I) Development of Digital Games for Cognitive Stimulation and Assessment; (II) Methodologies using Digital Games; (III) Applications within the School Environment and Brazilian Scope; (IV) Difficulty Curves in Digital Games; (V) Cognitive Stimulation in the School Context after Social Isolation by COVID-19.

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APA

de Cerqueira, B. B., Barbosa, D. N. F., & Mossmann, J. B. (2023). Stimulation of the Executive Functions Mediated by Digital Games: Current Challenges in the School Context. In Communications in Computer and Information Science (Vol. 1702 CCIS, pp. 187–206). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-27639-2_9

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