Internet users are expressing their sentiments (opinions) online using blogs and social media. Sentiment Analysis is a new technology that is used to improve the quality of the institutions including Higher education institution (HEI). Egypt educational institutions face a difficulties based on student motivation and learning engagement. Gamification provides a great help for educational institutions to motivate student and increase their learning ability however it depends on the teacher skills to use the Gamification tools. The paper reviews work in sentiment analysis related to education field, Gamification in learning. The paper will propose a Sentiment Analysis Classifier that will analyze the sentiments of students while using Gamification tools in an educational course.
CITATION STYLE
Mostafa, L. (2020). Student Sentiment Analysis Using Gamification for Education Context. In Advances in Intelligent Systems and Computing (Vol. 1058, pp. 329–339). Springer. https://doi.org/10.1007/978-3-030-31129-2_30
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