The limitations of learning media, especially technology-based, make students passive so they feel bored and less interested in learning. This results in low student learning outcomes. This research aims to develop and test the feasibility, practicality, and effectiveness of Android-based interactive media in the IPAS subject, fifth grade elementary school interaction material. This type of research is developed using the Borg and Gall model. The data collection techniques used are observation, interviews, document data, tests, and questionnaires. The validation results by media expert validators were 91.3% and material experts were 91.2%, so an average of 91.25% met the valid criteria. Based on the pretest and posttest results, it is known that Android-based interactive media is effective in improving student learning outcomes as seen from the effectiveness of the t-test and N-gain tests. The t-test shows that Sig. < 0.05, meaning there is a significant difference between learning outcomes before and after treatment. The N-gain test shows a high criterion, namely 0.73 on a small scale, and a medium criterion, namely 0.59 on a large scale. Based on the results of the response questionnaire distributed, a very positive response was obtained from teachers and students. From these results, it can be concluded that Android-based interactive media is effective for improving the learning outcomes of IPAS as well as feasible and practical to use in the learning of fifth-grade elementary school students.Keterbatasan media pembelajaran terutama berbasis teknologi membuat peserta didik pasif sehingga merasa bosan dan kurang tertarik mengikuti pembelajaran. Hal tersebut berakibat pada hasil belajar siswa yang rendah. Tujuan penelitian ini yaitu mengembangkan untuk mengembangkan dan menguji kelayakan, kepraktisan, dan efektivitas media interaktif berbasis android pada mata pelajaran IPAS materi interaksi kelas V SD. Jenis penelitian ini yaitu pengembangan dengan menggunakan model Borg and Gall. Teknik pengumpulan data yang digunakan yaitu observasi, wawancara, data dokumen, tes, dan angket. Hasil validasi oleh validator ahli media 91,3% dan ahli materi 91,2% sehingga diperoleh rata-rata sebesar 91,25% telah memenuhi kriteria valid. Berdasarkan hasil pretest dan posttest diketahui bahwa media interaktif berbasis android efektif meningkatkan hasil belajar peserta didik terlihat dari efektifitas uji t-test dan N-gain. Uji t-test menunjukkan bahwa Sig. < 0,05, artinya terdapat perbedaan yang signifikan antara hasil belajar sebelum dan setelah diberi treatment. Uji N-gain menunjukkan kriteria tinggi yaitu 0,73 pada skala kecil dan kriteria sedang yaitu 0,59 pada skala besar. Berdasarkan hasil angket respon yang disebarkan diperoleh respon yang sangat positif dari guru dan siswa. Dari hasil tersebut dapat disimpulkan bahwa media interaktif berbasis android efektif untuk meningkatkan hasil belajar IPAS serta layak dan praktis digunakan dalam pembelajaran peserta didik kelas 5 SD.
CITATION STYLE
Masrifah, A., & Setyasto, N. (2024). Android-Based Articulate Storyline Interactive Media in IPAS Subjects. Jurnal Penelitian Pendidikan IPA, 10(6), 2978–2988. https://doi.org/10.29303/jppipa.v10i6.7022
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