A concurrent object is a data structure shared by concurrent processes. Conventional techniques for implementing concurrent objects typically rely on critical sections: ensuring that only one process at a time can operate on the object. Nevertheless, critical sections are poorly suited for asynchronous systems: if one process is halted or delayed in a critical section, other, non-faulty processes will be unable to progress. By contrast, a concurrent object implementation is non-blocking if it always guarantees that some process will complete an operation in a finite number of steps, and it is wait-free if it guarantees that each process will complete an operation in a finite number of steps. This paper proposes a new methodology for constructing non-blocking and wait-free implementations of concurrent objects. The object's representation and operations are written as stylized sequential programs, with no explicit synchronization. Each sequential operation is automatically transformed into a non-blocking or wait-free operation using novel synchronization and memory management algorithms. These algorithms are presented for a multiple instruction/multiple data (MIMD) architecture in which n processes communicate by applying read, write, and compare&swa, p operations to a shared memory.
CITATION STYLE
Herlihy, M. (1990). A methodology for implementing highly concurrent data structures. In Proceedings of the ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, PPOPP (Vol. Part F130005, pp. 197–206). Association for Computing Machinery. https://doi.org/10.1145/99163.99185
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