In this paper we present Cubica, an educational application that integrates virtual worlds with tangible interfaces. The application is focused on teaching computer science, in particular "sorting algorithms". The tangible interface is used to make concrete the abstract concept of array, while the virtual world is used for delivering explanations. This educational application has been used with students at different educational levels in secondary education. © 2012 Springer-Verlag.
CITATION STYLE
Mateu, J., & Alamán, X. (2012). An experience of using virtual worlds and tangible interfaces for teaching computer science. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7656 LNCS, pp. 478–485). https://doi.org/10.1007/978-3-642-35377-2_66
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