The use of interactive white boards has become more and more popular in educational settings. Despite their superior features to traditional counterparts, it is known that they are very expensive. Therefore, in this study, a lower cost interactive whiteboard application is developed by using Microsoft's Kinect which provides a natural interaction mechanism that eliminates the need of various interaction devices. However it has some problems in transforming the real world coordinates into virtual environment in addition to its robustness problem in detection and recognition. A solution is developed for fixing the transformation of the coordinates and robustness of the image processing issues and implemented to provide a lower cost interactive whiteboard in this research. © Springer International Publishing Switzerland 2014.
CITATION STYLE
Şimşek, S., & Durdu, P. O. (2014). Developing an Interactive Learning Environment with Kinect. In Communications in Computer and Information Science (Vol. 435 PART II, pp. 150–155). Springer Verlag. https://doi.org/10.1007/978-3-319-07854-0_27
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