Developing an Interactive Learning Environment with Kinect

2Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

The use of interactive white boards has become more and more popular in educational settings. Despite their superior features to traditional counterparts, it is known that they are very expensive. Therefore, in this study, a lower cost interactive whiteboard application is developed by using Microsoft's Kinect which provides a natural interaction mechanism that eliminates the need of various interaction devices. However it has some problems in transforming the real world coordinates into virtual environment in addition to its robustness problem in detection and recognition. A solution is developed for fixing the transformation of the coordinates and robustness of the image processing issues and implemented to provide a lower cost interactive whiteboard in this research. © Springer International Publishing Switzerland 2014.

Cite

CITATION STYLE

APA

Şimşek, S., & Durdu, P. O. (2014). Developing an Interactive Learning Environment with Kinect. In Communications in Computer and Information Science (Vol. 435 PART II, pp. 150–155). Springer Verlag. https://doi.org/10.1007/978-3-319-07854-0_27

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free